






Tormenta Basáltica
Tormenta Basáltica es una carta de tipo Destello de RCK TCG, colección Primera era.
- Tipo
- Destello
- Colección
- Primera era
- Coste
- 4 Materia
- Colección
- 129
- Frecuencia
- infrecuente
Habilidades y texto
- From a bruised purple sky, a storm rains shards of hexagonal basalt instead of hail: charcoal-green columns as long as spears spin down trailing plumes of grey dust. Below, an enemy phalanx in lacquered wooden armor lifts shields of woven reed, but the shields splinter and the warriors buckle, knees bending under the pounding, their weapons suddenly too heavy to raise; their silhouettes shrink as they huddle together. Forked white lightning lights the falling basalt from within, revealing veins of green olivine glittering in the stone. In the distance a stepped ziggurat is half hidden by sheets of falling rock, and the wet ground mirrors every flash. Palette: bruised purple, charcoal-green basalt, olivine sparkles, electric white. Camera: high-angle wide view from behind and above the storm, looking down on the cowering army. Mood: overwhelming, oppressive weather made of stone. Style: richly detailed painterly digital illustration for a vertical 2:3 TCG card, cinematic lighting, atmospheric depth and tactile textures, with one clear focal point and a strong silhouette that still read at thumbnail size. Keep the key action in the upper two thirds; the card name and rules text cover the lower third. World: an ancient age long before any machine, where living matters (basalt, slag, obsidian, glass, mercury, tar, bronze, clay, bone, salt) melt, crack, sing and screech as if alive, and architecture is monumental and carved: stepped terraces, hypostyle halls, cliff temples, cyclopean walls. Nothing medieval-European. No modern technology, electricity, steel machinery, plastic, concrete, firearms or vehicles. Follow the scene, palette, lighting, camera and mood described above and avoid a monochrome red-and-black look. No text, letters, logos, borders or card frames.
- Los Personajes enemigos obtienen -2 de Poder hasta el final del turno.
























